SpaceVR: Step into Space

Created by SpaceVR

Giving everyone the opportunity to explore space by putting a virtual reality camera on the International Space Station!

Latest Updates from Our Project:

RECOMMEND-A-FRIEND!!!
about 4 years ago – Fri, Oct 02, 2015 at 09:19:01 PM

Photo courtesy of NASA & ESA
Photo courtesy of NASA & ESA

Hello VRnauts,

6 days left and already 72% funded!!! Whoohooo!! We're almost there!! If you haven't already, be sure to share our project on your social media channels or forward this email. Tell your friends and family in person, text message, skype, email, carrier pigeon, etc - whatever gets the job done! Consider increasing your pledge to get us over the finish line!

For our final push, we are excited to introduce our RECOMMEND-A-FRIEND Program. For each friend that pledges $50 or more, you get a SpaceVR Unlimited Content Package!!! Keep it for yourself or give it to someone special in your life who shares your love for space. SpaceVR content packages are great for gifts!!!

Instructions: 1. Simply get your friend to pledge $50 or higher have him/her send us a note via private message who referred them. 2. You send us a message confirming that person's name. 3. We send you a confirmation message!

Let's push hard these last few days!!! We're so incredibly close.

Ad Astra,

Ryan Holmes 

CEO, SpaceVR

Tech Update VIII: 360 Stitching Software
about 4 years ago – Wed, Sep 30, 2015 at 06:39:40 PM

Figure 8 - Still of VR content collected with the Overview One prototype
Figure 8 - Still of VR content collected with the Overview One prototype

What you are seeing is SpaceVR’s high altitude balloon test at an altitude of ~60,000 feet (18.288 km). It was captured using our 1U four camera prototype camera and stitched together using Kolor Autopano Pro 4.0 software. This software automatically synchronizes your video streams and stitches them together to get a full 360-degree video with uniformly calibrated color and exposure - all rendered in Full HD, 4K. Watch other VR content we've already collected with the Overview One prototype at http://spacevr.co/vrcontent

Four major elements critical to capturing compelling VR video include proper lens calibration, well defined rig geometry, parallax compensation and unsynchronization / rolling shutter compensation. We correct for radial distortions unique to each wide angle (179 degrees) lens manually on the ground before launch. Our rig is stable to within ±0.01 inches (±0.254 mm) and uses camera overlap with more than 500 stitching features per image. Parallax compensation on the Overview One, especially at video boundaries, is critical since objects are closer than 6 feet (2 m) to the camera. We plan to perform more R&D and image collection studies inside ISS mockups at NASA Ames to fine tune this parameter. The GoPro HERO4 does use a rolling shutter; however, GoPro states that firmware updates are ‘virtually eliminating rolling shutter in most scenarios[1]. This simplifies, but doesn’t totally remove, that concern. As SpaceVR moves forward with live stitching on orbit, technology from VideoStitch across multiple Nvidia X1 GPU cores will be critical. 

Tech updates will be released every 3 days. The next topic...Mechanical Design. You can ask other technical questions in the comments below and on Twitter using the hashtag #AskSpaceVR

View our mid campaign Q&A video at https://youtu.be/vAIGVWETPrE and RSVP for our Reddit #AMA TODAY Sept. 30th 3-8pm EST at http://bit.ly/1jyimWY

73, 

Blaze Sanders 

Sr Electrical Engineer 

 [1] www.newsshooter.com/2014/09/29/gopro-hero4-goes-4k-claims-to-virtually-eliminate-rolling-shutter/

VR Kids Initiative
about 4 years ago – Tue, Sep 29, 2015 at 03:42:21 PM

Figure 1 - The future of space exploration
Figure 1 - The future of space exploration

We feel so honored and inspired by the support we've received thus far. To reach $68K in 21 days is quite outstanding, and hearing so many positive comments from our supporters provides the wind in our sails each and every day. From all of us here at SpaceVR, thank you!!!

Our team has created an initiative called the VR Kids Program to inspire children in underprivileged schools and get them excited about science and space exploration! Through this program, SpaceVR will be equipping four school libraries per year with free VR hardware and software. Vote for the school of your choice at the following link and help us inspire the next generation of explorers! www.spacevr.co/vr-kids-program

Figure 2 - First six entries into the VR Kids Program. Add your school today!
Figure 2 - First six entries into the VR Kids Program. Add your school today!

You can also support us by sharing this initiative on social media or forwarding it to a friend! Lets ALL experience the Overview Effect together and change the world...

Ryan Holmes

CEO, SpaceVR

Tech Update VII: NASA Requirements
about 4 years ago – Sun, Sep 27, 2015 at 09:15:17 PM

☆ RSVP for the Reddit #AMA Sept. 30th 3-8pm PST at http://on.fb.me/1LS9Skc ☆

Ever wanted to know what it takes it to send something to space with NASA? Here are some documents to start reading: 

We have these documents laying around the office. They were key to generating the Overview One - Mission Definition Review document.

Figure 7 - Paperwork courtesy of NASA taken by SpaceVR
Figure 7 - Paperwork courtesy of NASA taken by SpaceVR

These requirements are critical for astronaut safety and reducing technical program risk. NanoRacks & SpaceVRs experience with the NASA design process and the NASA Systems Engineering Handbook will ensure the design can be produced with acceptable risk and at a feasible cost.

Tech updates will be released every 3 days. The next topic...360 Stitching Software. You can ask other technical questions in the comments below and on Twitter using the hashtag #AskSpaceVR. View our mid campaign Q&A video at https://youtu.be/vAIGVWETPrE

73 (LINK), 

Blaze Sanders - Sr. Electrical Engineer

Tech Update VI: Stress Analysis
about 4 years ago – Thu, Sep 24, 2015 at 07:26:58 PM

Ever wondered how a payload is designed to survive the stress of the launch? That’s where stress analysis comes in. During launch, the payload will be subjected to up to 6 g’s of acceleration (6 times the Earth’s gravitational pull) and extreme vibration. Analyzing all these stresses takes a lot of math, but it can be done to the first order with engineering softwares such as Autodesk Inventor. Autodesk simulation has been a pioneer in helping startups develop outstanding products for their customers and reinventing the future.

If all the forces, geometrical surfaces, and material properties are defined, the software can spit out accurate predictions of how the stresses and strains will play out on every point of the object. This information is represented on the computer screen in color contours, with the highest stresses/strains shown in red and the lowest in blue. Our stress analysis found that our custom-made heat resistant ULTEM 1010 camera housings can easily survive launch. 

Tech updates will be released every 3 days. The next topic...NASA Requirements. You can ask other technical questions in the comments below and on Twitter using the hashtag #AskSpaceVR. View our mid campaign Q&A video at https://youtu.be/vAIGVWETPrE 

Blaze Sanders